Dead Space 2 post
May contain some gameplay spoilers, so if you really care, tread lightly.
I finished Dead Space 2 tonight and I have to say, quite simply, it is one of my favourite games of all time.
First and foremost I love Isaac Clarke as a character...like, I'm so drawn to him that it's probably weird. Ever since the first game and the shit he goes through, I just...I dunno, bought into it completely.
So, I initially had my doubts when I heard he'd be showing his face more often (you only ever see it at the very end of the first game...and partly at the start, I guess) as well as speaking in this game, but it turns out they did an amazing job with it and it brings an immense amount to the character and story about just how fucked up his head is, that I wouldn't have it any other way, now.
It does remarkable things to make him even more likeable and the voice actor was great. Perfect amount of anger, fear and pain in his voice at almost all times, like when his DEAD GIRLFRIEND is talking to him and stalking him. FUCK YOU NICOLE, YOU'RE DEAD.
The game itself feels like Dead Space, but kicked up several notches thanks to really awesome set pieces, such as the part where [SPOILER ALERT] you have to fix the solar arrays in space and then get back to the tower, only to find out that you are short on time and then Isaac proceeds to fucking EJECT HIMSELF OUT and you have to fucking FLY through goddamn SPACE just barley dodging bits of wrecked ship and space junk was fucking incredible...[END SPOILER] I was actually saying to myself "holy fuck. YES" as I was playing this part (and died a few times, but didn't mind) because that is something you never saw in the first game.
The Zero G sections allow for 360 degree "flight" which is another improvement to the first game, where you simply had to walk on walls and leap from point to point.
Also amazing was seeing the Ishimura (in which the first game takes place entirely) again, which is somehow made ever CREEPIER since it's even more run down and empty. The part where you first get on it and there's nothing happening and you EXPECT something to happen is intense and perfectly paced.
In fact that's what the whole game is. Perfectly paced. I mean, it's always intense, because even when it's not outright scary, you're constantly on guard because you KNOW something is going to happen, and it wears on you, man.
Seriously, I had just over 9 hours on the clock when I finished it, but it felt like almost triple that, partly because I was savoring the experience, but also because the game does a number on my senses, I swear.
(note, this is also true of the first game. But moreso here, I feel)
So, short version, this game is incredible and the perfect follow up to the original. Visceral games hit a massive fucking home run, here.
Worth noting, I got the collector's edition since it was cheaply priced and it came with some extra content (suit/force gun) as well as an art card, a soundtrack and a plasma cutter (aka the best weapon in the game) replica.
The plasma cutter is actually nothing special since it's a miniature, but still kind of a cool little extra for fans, I guess.
If only I was a little person
The soundtrack is fucking awesome though, which I have to say I didn't notice THAT much while playing. I think I was just too on edge or something, but it's wonderfully composed music.
Anyway. So good.
Worst part is waiting for another one.
PS. holy fuck I want one of THESE ONES
1 Comments:
I wonder if three is on the way already. Im about halfway done 2 started second disc last night, good stuff.
Rumour has it its being turned into a movie, soon.
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